Future Mass Effect games should follow Dragon Age’s storytelling approach

Gaming is currently in its most competitive era as industry players repeatedly flood the market with multiple AAA games every year. Graphics and gameplay can no longer gloss over story quality, and this is especially true in the Fantasy and RPG categories. BioWare is a big player in this field with its mass effect and dragon time Titles that embody the full package of storytelling and graphics in both flagship games. The developer introduced different storytelling strategies with these franchises and with a new installment mass effect Soon the developer could use his dragon time Formula to create a storyline that breathes new life into your idea.

GAMERANT VIDEO OF THE DAY

With his releases from 2007 to 2012 as part of a trilogy, mass effect whisked players into a futuristic Milky Way and received widespread praise for its storyline, which used a core group of characters to endear themselves to players. Everyone mass effect Game slowly unlocked the mysteries of the imaginary future from one point of view, occasionally exploring the vast universe through DLC packs. The strategy worked, like all three main thing mass effect title and the remastered Mass Effect: Legendary Edition had excellent reviews from fans and critics, although some players felt that the series could have had more subplot material instead of focusing on the main plot. BioWare was more liberal with its storytelling methods dragon time, easily switch between editions and explore different styles. This approach could be useful in the future mass effect games.

RELATED: Mass Effect 4 may explore post-apocalyptic themes


Different storylines could add depth to Mass Effect’s gameplay

Mass Effect 4 Aliens

dragon time is known for his flowing style, from the Lore-Heavy Dragon Age: Originsto open-world campaigns in inquisition. Each release changed its tune, keeping players engaged in contrast to the linear approach mass effect. For some, mass effect still had better storytelling, as BioWare completely jumbled up the plot of The Reapers’ impending doom without too many distractions, leaving players fully immersed in the fantasy world. A few DLC packs brought more life into the game mass effect outside of the all-important save the world mission, but the franchise could have used more content that moved away from the ultimate goal in the main games.

Dragon Age: Origins was made similar to that mass effect Games focused on finding a chosen one to stop the Blight by defeating the Archdemon. As a result, the characters lacked depth and the storyline failed to fully immerse players in the kingdom of Ferelden due to its straightforward nature. Where mass effect extended his lore into a trilogy because it was so extensive dragon time went in a different direction with the subsequent release of dragon age 2, explore another location and introduce players to new characters in the fantasy world. The final of dragon age 2 stepped away from the world-saving goal of Dragon Age: Originswhich focuses on the playable character’s climb up the social ladder.

Changing the dynamic that players are used to is risky and requires a lot of preparation to keep fans happy. Unfortunately, BioWare was working under a rushed development schedule, and as rushed projects usually do, it ended up producing a game full of glitches and a short storyline compared to the first part, leading to dragon age 2 endured some bad reviews. Despite the glaring problems with plot speed and bugs, the game had a few positive aspects. The character development arcs on display were immense and dragon age 2 allowed players to have more influence over the outcome of the game through their choices.

RELATED: Mass Effect 4 should leave Normandy behind

Mass Effect lore might take inspiration from Dragon Age: Inquisition

Dragon Age Producer Inquisition Bioware Issues Dreadwolf Future

To the Dragon Age: InquisitionBioWare produced arguably their most complete dragon time Game that offers players multiple locations to explore and multiple side quests. Without the constraints that hindered that dragon age 2 release, BioWare had enough resources to pour into it Dragon Age: Inquisition. The game retained some features dragon age 2 while expanding the franchise with a variety of customization options and characters. Dragon Age: Inquisition has high replay value thanks to its exhaustive lore.

The displayed depth in the dragon time The franchise is too good to ignore as the writers build an extensive system of religion, a metaphysical realm called The Fade and The Veil, separating that realm from Thedas. Additionally, dragon time has worked out excellent antagonists with full backstories in all episodes, and that despite mass effect got off to a good start with Sovereign, there’s a noticeable difference in the quality of the villains in the two franchises. This could be another area for mass effect look at dragon time for plot improvement.

mass effect could borrow me a thing or two dragon timekind of storytelling. The DLCs released for each edition mass effect provided a welcome distraction from the heart of the storyline, but didn’t help enough to add new dynamics. However, in the case of Dragon Age: Inquisitionsome speculate that the depth of the side quests may have distracted players from the main story mass effect would do well to strike a balance.

With upcoming releases like mass effect 4 As a sequel to the trilogy, BioWare could offer players a nice change of pace by exploring a storyline that isn’t that difficult during gameplay. mass effect already has a winning formula, but finding the right balance when adding it dragon timeThe masterful side quests and changing viewpoints of could take the franchise to even greater heights.

mass effect 4 is under development.

MORE: Mass Effect 4 needs to make a big change to the protagonist

Source

Leave a Reply

Your email address will not be published. Required fields are marked *