The Fiend’s Cauldron difficulty system in Kid Icarus: Uprising was really a cool way of challenging versus rewarding, and it’s the subject of Masahiro Sakurai’s latest game making video. While The Fiend’s Cauldron is pretty cool, it’s the rumination Sakurai had during the video that gets our hearts fluttering. Apparently the Kid Icarus: Uprising director wants the game to get a console port.
Sakurai shared this wish in his latest Kid Icarus: Uprising and The Fiend’s Cauldron game making video on his YouTube channel. The theme of the video was difficulty versus rewards, with Sakurai being quite happy with The Fiend’s Cauldron system. This system allowed players to gradually adjust the level of difficulty in order to get higher in-game rewards. It might be risky to get to 9.0 difficulty, but the payoff in terms of weapons and upgrades was great. At the end of the video, Sakurai dropped a funny thought:
“It sure would be nice to play Kid Icarus: Uprising on a home console,” Sakurai said. “I wonder if anyone out there will ever port it?”
That probably doesn’t mean anything is in the works at the moment, but it’s still a nice suggestion. Kid Icarus: Uprising was a fantastic mix of things including an on-rails shooter, a third-person action game, and it even had RPG and PVP elements. Along with a wonderful soundtrack and an amazing story, it really was a jewel on the Nintendo 3DS. Unfortunately, it’s only relegated to the Nintendo 3DS. Additionally, Sakurai has said in the past that a sequel or remake of Kid Icarus: Uprising would be difficult to make. The lack of dueling screens on the Nintendo Switch means the UI would need a complete overhaul along with a host of other tweaks and polishes.
Where Masahiro Sakurai is hoping for a Kid Icarus: Uprising port, so are we. Time will tell if it ever happens, but we’re with Sakurai. It sure would be nice.